16-year-old David Whitehorse suddenly finds himself transported more than 1500 years into the past. This is the story of how his parents prepared him and of his life back then: how he used his considerable knowledge and skills, and how he finally came to understand why he ended up back then.
Game World is an alternate Earth controlled and facilitated by another alternate Earth for their people's entertainment. It is the ultimate reality program and for Charles Marcus Sextus the game has just begun. NOTE THAT THIS STORY WILL BE LONG. / (Reviews)
A Break from Destiny (2) This is the continuation of Law of the Blood. If you didn't read it, there is no point reading this one. If you didn't like it, you shouldn't bother either, because you won't like this one any better. Those of you who did read Law of the Blood and did like it, I hope you will have fun again. / (Reviews)
The Eridani Federation established, Matt and crew now must face new challenges and find new allies. Note: Unless you've read Retreads part 1, understanding part 2 will be a problem.
A young boy's image of his hero is shattered as he realizes the man is only human. In time, he comes to realize that ordinary humans can be heroes, too. A no-sex story about coming of age. Also available as an audiobook from SToMP3 (The Stories on MP3 Project). / (Reviews)
A Photo Finish Story (2) TRIGGER WARNING: Could be difficult for Vietnam combat veterans. If you suffer from PTSD, you might want to take a pass on this one. Nate learned to find his place in the town of Tenbrook, upsetting a few community standards where racism and veteran care were at issue. Ready to start his senior year in high school, Nate has a girlfriend or two, a studio for for his photography, and a blossoming business. And the responsibilities that come with turning eighteen in 1967.
A Make the Cut Story (7) This is the fifth and final book in the "Make the Cut" series. If you have not yet read this series, you may not want to start with this story. The story is about John Abrams finding his place in the new world he helped bring into existence and using his authority to bring about a risky resolution to the threat posed by the alien Assemblage. Note, the glossary at the end of book four will have a helpful timeline.
A story in the Lucky Jim Universe
Summary: The adventures of 16-year-old Jim Reynolds start in 1856 Virginia. When his family and several others head west to settle near Council Bluffs, his adventures continue, becoming more numerous and earning him the moniker Lucky Jim. Follow Jim as he grows into a leadership role that he feels unqualified to hold, until finally forced to test both his leadership ability and his luck. Another of my "twisted histories."